A Bibliography of Literary Theory, Criticism and Philology
by José Ángel García Landa
(University of Zaragoza, Spain)
Interactive / Hypertextual narrative
Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997.* (Based on his Ph.D. diss).
_____. "Quest Games as Post-Narrative Discourse." In Narrative across Media: The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln: U of Nebraska P, 2004. 361-76.*
Amerika, Mark. Hypertextual Consciousness. (Narrative and hypertext). Hypertextual Internet essay.
http://www.grammatron.com/htc/
2004-06-22
Archibald, Samuel, and Bertrand Gervais. "Le récit en jeu: Narrativité et interactivité." Protée 34.2-3 ("Actualités du récit: Pratiques, théories, modèles" - Autumn-Winter 2006): 27-39.*
https://id.erudit.org/iderudit/014263ar
https://doi.org/10.7202/014263ar
Online at Semantic Scholar.*
https://pdfs.semanticscholar.org/7601/b4497cc5aa68070e525d766d28cbf818f8f7.pdf
2021
Baroni, Raphaël. "The Garden of Forking Paths: Virtualities and Challenges for Contemporary Narratology." In Emerging Vectors of Narratology. Ed. Per Krogh Hansen, John Pier, Philippe Roussin and Wolf Schmid. Berlin and Boston: de Gruyter, 2017. 247-63.*
Bell, Alice. The Possible Worlds of Hypertext Fiction. Palgrave Macmillan, 2010.
Birke, Dorothee, and Birte Christ. "Paratext and Digitized Narrative: Mapping the Field." Narrative 21.1 (2013): 65–87.
Cassany Viladomat, Roger. "Especificitats de la narrativa audiovisual informativa a Internet: Anàlisi de les rutines de producció i dels vídeos produïts per La Vanguardia Digital, VilaWeb i 3cat24.cat." MA diss. Dpt. of Communication, U Pompeu Fabra, 2010. Online at e-Repositori (U Pompeu Fabra).*
http://repositori.upf.edu/handle/10230/11340
2013
Cavazza, Marc, and David Pizzi. "Narratology for Interactive Storytelling: A Critical Introduction."
http://www.scm.tees.ac.uk/f.charles/publications/conferences/2006/Cavazza_Pizzi_TIDSE06.pdf
2008
Chiappe, Doménico. Hipermedismo: Narrativa para la virtualidad. DEA dissertation, U Carlos III, 2005. Online:
http://www.domenicochiappe.com/pg_d_3i.html
2015
Ciccoricco, David. "Focalization and Digital Fiction." Narrative 20.3 (Oct. 2012): 255-76.*
Douglas, J. Yellowlees. "'How Do I Stop This Thing?' Closure and Indeterminacy in Interactive Narratives." In Hyper/Text/Theory. Ed. George P. Landow. Baltimore: Johns Hopkins UP, 1994. 159-88.*
_____. The End of Books– or Books Without End: Reading Interactive Narratives. Ann Arbor: U of Michigan P, 2000.
Eriksen, Sebastian Alberdi, Tilde Højgård Jensen, Thomas Anthony Pedersen and Vladislav Zenkevich. "Hindsight/Foresight Feedback-Loop: An Exploration of Hindsight and Foresight, Using Psycho-Physiological Measurements in an Interactive Narrative." MA diss. Aalborg U, Copenhagen, 2020. Online at Det Digitale Projektbibliotek, Aalborg U.* (Reading narrative, Gaze).
https://projekter.aau.dk/projekter/files/352376766/MED10MasterthesisGroup101.pdf
2022
García Jiménez, J. "Narrativa y nuevas tecnologías." In Nuevas tecnologías: Comunicación audiovisual y educación. Ed. J. de Pablos Pons and J. Jiménez Segura. Barcelona: Cedecs, 1998. 241-71.
García Landa, José Ángel. "Narraciones diseminadas." Vanity Fea 2 April 2005.
http://garciala.blogia.com/2005/040106-narraciones-diseminadas.php
_____. "Sobre la 'tiranía' de la narración." In García Landa, Vanity Fea 15 Dec. 2006.
http://garciala.blogia.com/2006/121501-sobre-la-tirania-de-la-narracion.php
2007-01-05
_____. "Narraciones generadas automáticamente." In García Landa, Vanity Fea 20 July 2009.*
http://vanityfea.blogspot.com/2009/07/narraciones-generadas-automaticamente.html
2009
Gervás, Pablo, Belén Díaz-Agudo, Federico Peinado and Raquel Hervás. "Story Plot Generation based on CBR." Knowledge-Based Systems (Special issue: AI-2004) 18.4-5: 235-242. Elsevier Science, 2005.
http://dx.doi.org/10.1016/j.knosys.2004.10.011
_____. "Story Plot Generation based on CBR." 24th Annual International Conference of the British Computer Society's Specialist Group on Artificial Intelligence (SGAI). Applications and Innovations in Intelligent Systems, XII, 13th - 15th December, Cambridge, UK. Springer, WICS series, 2004. 36-46. (PDF in Federico Peinado's website,
http://www.fdi.ucm.es/profesor/fpeinado/).
Gobel, S., U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau and A. Feix. Technologies for Interactive Digital Storytelling and Entertainment (Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'04). 24-26 June, Darmstadt, Germany. Springer, 2004.
González García, Javier. "New Technologies of Time Manipulation." Rupkhata Journal on Interdisciplinary Studies in Humanities 10.2 (2018): 1-16.*
https://dx.doi.org/10.21659/rupkatha.v10n2.01
http://rupkatha.com/V10/n2/v10n201.pdf
2018
Guelton, Bernard. "Récits interactifs en mobilité et horizons spatio-temporels." 2018. Online at Academia.*
https://www.academia.edu/38803460/
2020
Gutiérrez Carbajo, Francisco. "El intento de la novela multimedia." In Literatura y Multimedia. Ed. J. Romera Castillo et al. Madrid: Visor, 1997. 195-205.*
Herman, David, et al., eds. "Interactivity." In The Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn and Marie-Laure Ryan. Abingdon and New York: Routledge, 2005. 250.*
Herrera, Raquel. Érase unas veces: Filiaciones en obras narrativas digitales. Ph.D. diss. U Pompeu Fabra, 2014. UOC Press, 2015.
http://www.niberta.com/raseunasveces-p-1680.html
2015
_____. "1. ¿Qué es una obra narrativa digital?" From Herrera, Érase unas veces: Filiaciones en obras narrativas digitales. UOC Press, 2015. Online at Academia:
https://www.academia.edu/11710160/%C3%89rase_unas_veces._Filiaciones_narrativas_en_el_arte_digital
2015
Huaxin Wei. Analyzing the Game Narrative: Structure and Technique. Ph.D. diss. Burnaby (BC, Canada): Simon Fraser U, 2011. Online at Academia.*
https://www.academia.edu/35539670/
2018
Koskimaa, Raine. Digital Literature: From Text to Hypertext and Beyond
http://www.cc.jyu.fi/~koskimaa/thesis/chapter1.htm (Nabokov, Coover, Calvino, Cortázar, Federman, Sorrentino, etc.).
Joyce, Michael. Of Two Minds: Hypertext Pedagogy and Poetics. Ann Arbor: U Michigan P, 1995.
Landow, George P. "Reconfiguring Narrative." In Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology. Baltimore: Johns Hopkins UP, 1997. 178-218.
Lunenfeld, Peter. "The Myths of Interactive Cinema." In Narrative across Media: The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln: U of Nebraska P, 2004. 377-90.*
Marsella, Stacy C. "Experiences Authoring Interactive Pedagogical Drama." International Journal of Continuing Education and Life-Long Learning 18.2 (2008). Online at Inderscience.*
https://www.inderscience.com/offer.php?id=17374
Online ref. at Semantic Scholar.*
http://pdfs.semanticscholar.org/8dd1/9957298985f6bbd33065560f3cd836c73985.pdf
2021
Micoli, Laura Loredana, Giandomenico Caruso and Gabriele Giudi. "Design of Digital Interaction for Complex Museum Collections." Multimodal Technologies and Interaction 4.2 (2020): 31.
https://www.mdpi.com/2414-4088/4/2/31
https://doi.org/10.3390/mti4020031
Online at ResearchGate.*
2020
Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge (MA): MIT Press, 2003.
_____. "Interactive Fiction." In The Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn and Marie-Laure Ryan. Abingdon and New York: Routledge, 2005. 249-50.*
?Murtaugh, M. S. "Interactive Narrative."
http://ic.media.mit.edu/Publications/Thesis/murtaughMS/HTML/InteractiveNarrativa/InteractiveNarrative.html
Neitzel, Britta. "Erzählen und Spielen: Zur Bedeutung des Erzählbegriffs in den Game Studies." In Narrativität als Begriff. Ed. Matthias Aumuller. Berlin: Walter de Gruyter, 2012. 109-28.*
Niesz, Anthony J., and Norman N. Holland. "Interactive Fiction." Critical Inquiry 11 (1984).
O'Brian, Paul. "Interactive Fiction and Reader-Response Criticism." http://ucsu.colorado.edu/~obrian/ifrrc.txt
Page, Ruth, ed. New Perspectives on Narrative and Multimodality. London: Routledge, forthcoming 2010.
Page, Ruth E., and Bronwen Thomas, eds. New Narratives: Theory and Practice. Lincoln: U of Nebraska P, forthcoming 2009.
Peinado, F. Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva. Diss. Third Cycle. Departamento de Sistemas Informáticos y Programación, Universidad Complutense de Madrid, 2004.
(PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).
Peinado, F., M. Ancochea, and P. Gervás. "Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity." 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity. 30th August - 2nd September, Madrid, Spain. CERSA, 2004. 191-202. (PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).
Peinado, F., and P. Gervás. "Transferring Game Mastering Laws to Interactive Digital Storytelling." In Technologies for Interactive Digital Storytelling and Entertainment (Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'04). 24-26 June, Darmstadt, Germany. Ed. S. Gobel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau and A. Feix. Lecture Notes in Computer Science, 3105, 48-54, Springer, 2004. (PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).
Peinado, F., P. Gervás, and P. Moreno-Ger. "Interactive Storytelling in Educational Environments". 3rd International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies, 15th - 18th June, Cáceres, Spain. Badajoz (Spain): Formatex, 2005. 3.1345-1349.
http://www.formatex.org/micte2005/197.pdf
Phelps, Catherine. Storytronics: Poetics of Computer-Mediated Storytelling. http://www.glasswings.com.au/Storytronics/
2004-06-21
Pianzola, Federico, Giuseppe Riva, Fabrizia Mantovani and Kari Kukkonen. "Presence, Flow, and Narrative Absorption: An Interdisciplinary Theoretical Exploration with a New Spatiotemporal Integrated Model Based on Predictive Processing." Online at Academia.*
https://www.academia.edu/44029433/
2021
Rettberg, Scott. "Destination Unknown: Experiments in the Network Novel." Ph.D. diss. Cincinnati: Department of English and Comparative Literature, U of Cincinnati, 2003.
http://loki.stockston.edu/~rettbers/PDFS/rettbergtd.pdf (discontinued)
http://retts.net/documents/rettberg_dissertation.pdf
2010
_____, ed. State of the Arts: The Proceedings of the Electronic Literature Organization's 2002 State of the Arts Symposium. Los Angeles: Electronic Literature Organization.
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins, 2001.
_____. La narración como realidad virtual: La inmersión y la interactividad en la literatura y en los medios electrónicos. Barcelona: Paidos, 2004.
_____. "Multivariant Narratives." In A Companion to Digital Humanities. Ed. Susan Schreibman, Ray Siemens, and John Unsworth, eds. Malden (MA): Blackwell, 2004. 415-30.*
_____. "From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative." Storyworlds 1 (2009).
Scarinci, Alessia. "Digital Storytelling: Un'applicazione didattica per ripensare ai media attraverso i media." MA diss. Dpt. of Communication, U Pompeu Fabra, 2011. Online at e-Repositori (U Pompeu Fabra).*
http://repositori.upf.edu/handle/10230/11308
2013
Si, Mei, and Stacy C. Marsella. "Modeling Rich Characters in Interactive Narrative Games." GAMEON-Asia (Shaghai, 2010). Online at Academia.*
https://www.academia.edu/2695694/
2019
Si, Mei, Stacy C. Marsella, and David V. Pynadath. "Evaluating Directorial Control in a Character-Centric Interactive Narrative Framework." Proceedings of the 9th International Conference on Autonomous Agents and Multilayered Systems (AAMAS 2010). Ed. Kaminka van der Hoek, et al. (Toronto, 2010). International Foundation for Autonomous Agents and Multiagent Systems, 2010. 1289-96.* (Thespian).
https://www.academia.edu/672507/
2019
_____. "Directorial Control in a Decision-Theoretic framework for Interactive Narrative." Interactive Storytelling (2009). Online at Academia.*
https://www.academia.edu/2695690/
2019
_____. "Directorial Control in a Decision-Theoretic Framework for Interactive Narrative." From Lecture Notes in Computer Science. Heidelberg and Berlin: Springer, 2009. Online at Academia.*
https://www.academia.edu/60247383/
2021
Slocombe, Will, ed. "Narratives and New Media." Special issue of Genre: Forms of Discourse and Culture. Forthcoming 2009.
Sora Domenjó, Carles. Temporalitats digitals: Aproximació a una teoria del temps cinemàtic en les obres audiovisual interactives. Ph.D. diss. U Pompeu Fabra, 2015. Online at Tesis Doctorales en Red.*
http://www.tdx.cesca.cat/handle/10803/323896
2016
Thorbjargardóttir, Borghildur. "The Illusion of Choice: Interactive Narration in Dragon Age II." BA diss. U of Iceland, 2017.*
2017
Toolan, Michael. "Electronic Multimodal Narratives and Literary Form." In New Perspectives on Narrative and Multimodality Ed. Ruth Page. London: Routledge, forthcoming 2010. 127-141.
Tyrkkö, Jukka. "Coherence in Narrative Hypertexts." Belgian Journal of English Language and Literatures (2004).
Walker, Jill. "Piecing Together and Tearing Apart: Finding the Story in Afternoon." Proceedings of the Tenth ACM Conference on Hypertext and Hypermedia: Returning to Our Diverse Roots. '99 (Darmstadt, Germany, 1999). ACM Pres. 111-17.
_____. "Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World." Dr.Art. thesis, Dpt. of Humanistic Informatics, U of Bergen, 2003. PDF in jill/txt.*
2006-05-03
Walsh, Richard. "Emergent Narrativity in Interactive Media." Narrative 19.1 (Jan. 2011): 72-85.*
Wright, Tim. "Blog Fiction." trAce 16 Jan. 2004.
http://trace.ntu.ac.uk/Process/index.cfm?article=91
2005
Bibliography
Jerz, Dennis J. Interactive Fiction Annotated Bibliography. 2001.
http://jerz.setonhill.edu/if/bibliography/all.htm
2006-06-04
Blogs
Digital Narratives (Ruth Page, Birmingham).
http://www.digitalnarratives.blogspot.com/
2009
The Gaming Philosopher. Blog on roleplaying games and interactive fiction (Victor Gijsbers, Utrecht, Netherlands).
http://gamingphilosopher.blogspot.com/
2007
Literactiva: Blog de narrativa interactiva
http://ifgrendel.blogspot.com/
2007
Examples
Arellano, Robert. Sunshine 69. Hypertext/multimedia fiction. Internet edition:
http://www.sunshine69.com/noflash.html
2004-04-22
Jackson, Shelley. Patchwork Girl. Hypertext fiction. Cambridge (MA): Eastgate Systems, 1995. (Reworking of Mary Shelley's Frankenstein).
Ryman, Geoff. 253 or Tube Theatre: An novel for the Internet about London Underground in Seven Cars and a Crash.
2004-04-23
Sáiz Cidoncha, Carlos. Los caballeros de la galaxia. (Multiaventura: Sé tú el protagonista, 2). Madrid: Ingelek, 1986.*
Stephenson, Neal, Greg Bear, et al. The Mongoliad. Interactive fiction.
2011
Series
(Choose Your Own Adventure). New York: Bantam, 1983.
_____. (Elige tu propia aventura, 8). Barcelona: Timun Mas, 1983.*
(Multiaventura: Sé tú el protagonista, 2). Series ed. Antonio M. Ferrer Abelló. Children's novel series. Madrid: Ingelek, 1986.*
(Tú Eres el Protagonista). Series ed. Juan Capdevila. Barcelona: Ariel, c. 1987.
See also Hypertext; Literature and computers; Videogames.
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