miércoles, 7 de febrero de 2024

Narraciones interactivas / hipertextuales

 

    from

A Bibliography of Literary Theory, Criticism and Philology

http://bit.ly/abibliog

by José Ángel García Landa

(University of Zaragoza, Spain)

 

 

Interactive / Hypertextual narrative

 

 

Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997.* (Based on his Ph.D. diss).

_____. "Quest Games as Post-Narrative Discourse." In Narrative across Media: The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln: U of Nebraska P, 2004. 361-76.*

Amerika, Mark. Hypertextual Consciousness. (Narrative and hypertext). Hypertextual Internet essay.

http://www.grammatron.com/htc/

2004-06-22

Archibald, Samuel, and Bertrand Gervais. "Le récit en jeu: Narrativité et interactivité." Protée 34.2-3 ("Actualités du récit: Pratiques, théories, modèles" - Autumn-Winter 2006): 27-39.*

https://id.erudit.org/iderudit/014263ar

https://doi.org/10.7202/014263ar

         Online at Semantic Scholar.*

         https://pdfs.semanticscholar.org/7601/b4497cc5aa68070e525d766d28cbf818f8f7.pdf

         2021

Baroni, Raphaël. "The Garden of Forking Paths: Virtualities and Challenges for Contemporary Narratology." In Emerging Vectors of Narratology. Ed. Per Krogh Hansen, John Pier, Philippe Roussin and Wolf Schmid. Berlin and Boston: de Gruyter, 2017. 247-63.*

Bell, Alice. The Possible Worlds of Hypertext Fiction. Palgrave Macmillan, 2010.

Birke, Dorothee, and Birte Christ. "Paratext and Digitized Narrative: Mapping the Field." Narrative 21.1 (2013): 65–87.

Cassany Viladomat, Roger. "Especificitats de la narrativa audiovisual informativa a Internet: Anàlisi de les rutines de producció i dels vídeos produïts per La Vanguardia Digital, VilaWeb i 3cat24.cat." MA diss. Dpt. of Communication, U Pompeu Fabra, 2010. Online at e-Repositori (U Pompeu Fabra).*

         http://repositori.upf.edu/handle/10230/11340

         2013

Cavazza, Marc, and David Pizzi. "Narratology for Interactive Storytelling: A Critical Introduction."

         http://www.scm.tees.ac.uk/f.charles/publications/conferences/2006/Cavazza_Pizzi_TIDSE06.pdf

         2008

Chiappe, Doménico. Hipermedismo: Narrativa para la virtualidad. DEA dissertation, U Carlos III, 2005. Online:

         http://www.domenicochiappe.com/pg_d_3i.html

         2015

Ciccoricco, David.  "Focalization and Digital Fiction." Narrative 20.3 (Oct. 2012): 255-76.*

Douglas, J. Yellowlees. "'How Do I Stop This Thing?' Closure and Indeterminacy in Interactive Narratives." In Hyper/Text/Theory. Ed. George P. Landow. Baltimore: Johns Hopkins UP, 1994. 159-88.*

_____. The End of Books– or Books Without End: Reading Interactive Narratives. Ann Arbor: U of Michigan P, 2000.

Eriksen, Sebastian Alberdi, Tilde Højgård Jensen, Thomas Anthony Pedersen and Vladislav Zenkevich. "Hindsight/Foresight Feedback-Loop: An Exploration of Hindsight and Foresight, Using Psycho-Physiological Measurements in an Interactive Narrative." MA diss. Aalborg U, Copenhagen, 2020. Online at Det Digitale Projektbibliotek, Aalborg U.* (Reading narrative, Gaze).

         https://projekter.aau.dk/projekter/files/352376766/MED10MasterthesisGroup101.pdf

         2022

García Jiménez, J. "Narrativa y nuevas tecnologías." In Nuevas tecnologías: Comunicación audiovisual y educación. Ed. J. de Pablos Pons and J. Jiménez Segura. Barcelona: Cedecs, 1998. 241-71.

García Landa, José Ángel. "Narraciones diseminadas." Vanity Fea 2 April 2005.

         http://garciala.blogia.com/2005/040106-narraciones-diseminadas.php

_____. "Sobre la 'tiranía' de la narración." In García Landa, Vanity Fea  15 Dec. 2006.

         http://garciala.blogia.com/2006/121501-sobre-la-tirania-de-la-narracion.php

         2007-01-05

_____. "Narraciones generadas automáticamente." In García Landa, Vanity Fea 20 July 2009.*

         http://vanityfea.blogspot.com/2009/07/narraciones-generadas-automaticamente.html

         2009

Gervás, Pablo, Belén Díaz-Agudo, Federico Peinado and Raquel Hervás. "Story Plot Generation based on CBR." Knowledge-Based Systems (Special issue: AI-2004) 18.4-5: 235-242. Elsevier Science, 2005.

http://dx.doi.org/10.1016/j.knosys.2004.10.011

_____. "Story Plot Generation based on CBR." 24th Annual International Conference of the British Computer Society's Specialist Group on Artificial Intelligence (SGAI). Applications and Innovations in Intelligent Systems, XII, 13th - 15th December, Cambridge, UK. Springer, WICS series, 2004. 36-46. (PDF in Federico Peinado's website,

http://www.fdi.ucm.es/profesor/fpeinado/).

Gobel, S., U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau and A. Feix.  Technologies for Interactive Digital Storytelling and Entertainment (Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'04). 24-26 June, Darmstadt, Germany. Springer, 2004.

González García, Javier. "New Technologies of Time Manipulation." Rupkhata Journal on Interdisciplinary Studies in Humanities 10.2 (2018): 1-16.*

         https://dx.doi.org/10.21659/rupkatha.v10n2.01

         http://rupkatha.com/V10/n2/v10n201.pdf

         2018

Guelton, Bernard. "Récits interactifs en mobilité et horizons spatio-temporels." 2018. Online at Academia.*

         https://www.academia.edu/38803460/

         2020

Gutiérrez Carbajo, Francisco. "El intento de la novela multimedia." In Literatura y Multimedia. Ed. J. Romera Castillo et al. Madrid: Visor, 1997. 195-205.*

Herman, David, et al., eds. "Interactivity." In The Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn and Marie-Laure Ryan. Abingdon and New York: Routledge, 2005. 250.*

Herrera, Raquel. Érase unas veces: Filiaciones en obras narrativas digitales. Ph.D. diss. U Pompeu Fabra, 2014. UOC Press, 2015.

         http://www.niberta.com/raseunasveces-p-1680.html

         2015

_____. "1. ¿Qué es una obra narrativa digital?" From Herrera, Érase unas veces: Filiaciones en obras narrativas digitales. UOC Press, 2015. Online at Academia:

         https://www.academia.edu/11710160/%C3%89rase_unas_veces._Filiaciones_narrativas_en_el_arte_digital

         2015

Huaxin Wei. Analyzing the Game Narrative: Structure and Technique. Ph.D. diss. Burnaby (BC, Canada): Simon Fraser U, 2011. Online at Academia.*

         https://www.academia.edu/35539670/

         2018

Koskimaa, Raine. Digital Literature: From Text to Hypertext and Beyond

         http://www.cc.jyu.fi/~koskimaa/thesis/chapter1.htm (Nabokov, Coover, Calvino, Cortázar, Federman, Sorrentino, etc.).

Joyce, Michael. Of Two Minds: Hypertext Pedagogy and Poetics. Ann Arbor: U Michigan P, 1995.

Landow, George P. "Reconfiguring Narrative." In Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology. Baltimore: Johns Hopkins UP, 1997. 178-218.

Lunenfeld, Peter. "The Myths of Interactive Cinema." In Narrative across Media: The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln: U of Nebraska P, 2004. 377-90.*

Marsella, Stacy C. "Experiences Authoring Interactive Pedagogical Drama." International Journal of Continuing Education and Life-Long Learning 18.2 (2008). Online at Inderscience.*

         https://www.inderscience.com/offer.php?id=17374

         Online ref. at Semantic Scholar.*

         http://pdfs.semanticscholar.org/8dd1/9957298985f6bbd33065560f3cd836c73985.pdf

         2021

Micoli, Laura Loredana, Giandomenico Caruso and Gabriele Giudi. "Design of Digital Interaction for Complex Museum Collections." Multimodal Technologies and Interaction 4.2 (2020): 31.

         https://www.mdpi.com/2414-4088/4/2/31

https://doi.org/10.3390/mti4020031

Online at ResearchGate.*

2020

Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge (MA): MIT Press, 2003.

_____. "Interactive Fiction." In The Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn and Marie-Laure Ryan. Abingdon and New York: Routledge, 2005. 249-50.*

?Murtaugh, M. S. "Interactive Narrative."

         http://ic.media.mit.edu/Publications/Thesis/murtaughMS/HTML/InteractiveNarrativa/InteractiveNarrative.html

Neitzel, Britta. "Erzählen und Spielen: Zur Bedeutung des Erzählbegriffs in den Game Studies." In Narrativität als Begriff. Ed. Matthias Aumuller. Berlin: Walter de Gruyter, 2012. 109-28.*

Niesz, Anthony J., and Norman N. Holland. "Interactive Fiction." Critical Inquiry 11 (1984).

O'Brian, Paul. "Interactive Fiction and Reader-Response Criticism." http://ucsu.colorado.edu/~obrian/ifrrc.txt

Page, Ruth, ed. New Perspectives on Narrative and Multimodality. London: Routledge, forthcoming 2010.

Page, Ruth E., and Bronwen Thomas, eds. New Narratives: Theory and Practice. Lincoln: U of Nebraska P, forthcoming 2009.

Peinado, F. Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva. Diss. Third Cycle. Departamento de Sistemas Informáticos y Programación, Universidad Complutense de Madrid, 2004.

         (PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).

Peinado, F., M. Ancochea, and P. Gervás. "Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity." 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity. 30th August - 2nd September, Madrid, Spain. CERSA, 2004. 191-202. (PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).

Peinado, F., and P. Gervás. "Transferring Game Mastering Laws to Interactive Digital Storytelling." In Technologies for Interactive Digital Storytelling and Entertainment (Proceedings of the 2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE'04). 24-26 June, Darmstadt, Germany. Ed. S. Gobel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau and A. Feix.  Lecture Notes in Computer Science, 3105, 48-54, Springer, 2004. (PDF in Federico Peinado's website, http://www.fdi.ucm.es/profesor/fpeinado/).

Peinado, F., P. Gervás, and P. Moreno-Ger. "Interactive Storytelling in Educational Environments". 3rd International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies, 15th - 18th June, Cáceres, Spain. Badajoz (Spain): Formatex, 2005. 3.1345-1349.

http://www.formatex.org/micte2005/197.pdf

Phelps, Catherine. Storytronics: Poetics of Computer-Mediated Storytelling. http://www.glasswings.com.au/Storytronics/

         2004-06-21

Pianzola, Federico, Giuseppe Riva, Fabrizia Mantovani and Kari Kukkonen. "Presence, Flow, and Narrative Absorption: An Interdisciplinary Theoretical Exploration with a New Spatiotemporal Integrated Model Based on Predictive Processing." Online at  Academia.*

         https://www.academia.edu/44029433/

         2021

Rettberg, Scott. "Destination Unknown: Experiments in the Network Novel." Ph.D. diss. Cincinnati: Department of English and Comparative Literature, U of Cincinnati, 2003.

         http://loki.stockston.edu/~rettbers/PDFS/rettbergtd.pdf (discontinued)

         http://retts.net/documents/rettberg_dissertation.pdf

         2010

_____, ed. State of the Arts: The Proceedings of the Electronic Literature Organization's 2002 State of the Arts Symposium. Los Angeles: Electronic Literature Organization.

Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins, 2001.

_____. La narración como realidad virtual: La inmersión y la interactividad en la literatura y en los medios electrónicos. Barcelona: Paidos, 2004.

_____. "Multivariant Narratives." In A Companion to Digital Humanities. Ed. Susan Schreibman, Ray Siemens, and John Unsworth, eds. Malden (MA): Blackwell, 2004. 415-30.*

_____. "From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative." Storyworlds 1 (2009).

Scarinci, Alessia. "Digital Storytelling: Un'applicazione didattica per ripensare ai media attraverso i media." MA diss. Dpt. of Communication, U Pompeu Fabra, 2011. Online at e-Repositori (U Pompeu Fabra).*

         http://repositori.upf.edu/handle/10230/11308

         2013

Si, Mei, and Stacy C. Marsella. "Modeling Rich Characters in Interactive Narrative Games." GAMEON-Asia (Shaghai, 2010). Online at Academia.*

         https://www.academia.edu/2695694/

         2019

Si, Mei, Stacy C. Marsella, and David V. Pynadath. "Evaluating Directorial Control in a Character-Centric Interactive Narrative Framework." Proceedings of the 9th International Conference on Autonomous Agents and Multilayered Systems (AAMAS 2010). Ed. Kaminka van der Hoek, et al. (Toronto, 2010). International Foundation for Autonomous Agents and Multiagent Systems, 2010. 1289-96.* (Thespian).

         https://www.academia.edu/672507/

         2019

_____. "Directorial Control in a Decision-Theoretic framework for Interactive Narrative." Interactive Storytelling (2009). Online at Academia.*

         https://www.academia.edu/2695690/

         2019

_____.  "Directorial Control in a Decision-Theoretic Framework for Interactive Narrative." From Lecture Notes in Computer Science. Heidelberg and Berlin: Springer, 2009. Online at Academia.*

         https://www.academia.edu/60247383/

         2021

Slocombe, Will, ed. "Narratives and New Media." Special issue of Genre: Forms of Discourse and Culture. Forthcoming 2009.

Sora Domenjó, Carles. Temporalitats digitals: Aproximació a una teoria del temps cinemàtic en les obres audiovisual interactives. Ph.D. diss. U Pompeu Fabra, 2015. Online at Tesis Doctorales en Red.*

         http://www.tdx.cesca.cat/handle/10803/323896

         2016

Thorbjargardóttir, Borghildur. "The Illusion of Choice: Interactive Narration in Dragon Age II." BA diss. U of Iceland, 2017.*

         https://skemman.is/bitstream/1946/27128/1/Borghildur%C3%9Eorbjargard%C3%B3ttir-BA-IllusionOfChoice-2017.pdf

         2017

Toolan, Michael. "Electronic Multimodal Narratives and Literary Form." In New Perspectives on Narrative and Multimodality Ed. Ruth Page. London: Routledge, forthcoming 2010. 127-141.

Tyrkkö, Jukka. "Coherence in Narrative Hypertexts." Belgian Journal of English Language and Literatures (2004).

Walker, Jill. "Piecing Together and Tearing Apart: Finding the Story in Afternoon." Proceedings of the Tenth ACM Conference on Hypertext and Hypermedia: Returning to Our Diverse Roots. '99 (Darmstadt, Germany, 1999). ACM Pres. 111-17.

_____. "Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World." Dr.Art. thesis, Dpt. of Humanistic Informatics, U of Bergen, 2003. PDF in jill/txt.*

         http://jilltxt.net

         2006-05-03

Walsh, Richard. "Emergent Narrativity in Interactive Media." Narrative 19.1 (Jan. 2011): 72-85.*

Wright, Tim. "Blog Fiction." trAce 16 Jan. 2004.

         http://trace.ntu.ac.uk/Process/index.cfm?article=91

         2005

 

 

 

 

 

 

Bibliography

 

 

Jerz, Dennis J. Interactive Fiction Annotated Bibliography. 2001.

         http://jerz.setonhill.edu/if/bibliography/all.htm

         2006-06-04

 

 

 

 

Blogs

 

 

Digital Narratives (Ruth Page, Birmingham).

         http://www.digitalnarratives.blogspot.com/

         2009

 

The Gaming Philosopher. Blog on roleplaying games and interactive fiction (Victor Gijsbers, Utrecht, Netherlands).

         http://gamingphilosopher.blogspot.com/

         2007

 

Literactiva: Blog de narrativa interactiva

         http://ifgrendel.blogspot.com/

         2007

 

 

 

 

Examples

 

Arellano, Robert. Sunshine 69. Hypertext/multimedia fiction. Internet edition:

http://www.sunshine69.com/noflash.html

         2004-04-22

Jackson, Shelley. Patchwork Girl. Hypertext fiction. Cambridge (MA): Eastgate Systems, 1995.  (Reworking of Mary Shelley's Frankenstein).

Ryman, Geoff. 253 or Tube Theatre: An novel for the Internet about London Underground in Seven Cars and a Crash.

         http://www.ryman-novel.com

         2004-04-23 

Sáiz Cidoncha, Carlos. Los caballeros de la galaxia. (Multiaventura: Sé tú el protagonista, 2). Madrid: Ingelek, 1986.*

Stephenson, Neal, Greg Bear, et al. The Mongoliad. Interactive fiction.

         http://mongoliad.com/

         2011

 

 

 

 

 

Series

 

 

(Choose Your Own Adventure). New York: Bantam, 1983.

_____. (Elige tu propia aventura, 8). Barcelona: Timun Mas, 1983.*

 

(Multiaventura: Sé tú el protagonista, 2). Series ed. Antonio M. Ferrer Abelló. Children's novel series. Madrid: Ingelek, 1986.*

 

(Tú Eres el Protagonista). Series ed. Juan Capdevila. Barcelona: Ariel, c. 1987.

 

 

 

See also Hypertext; Literature and computers; Videogames.

 

 

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