domingo, 3 de agosto de 2025

Juegos de ordenador

 

    from

A Bibliography of Literary Theory, Criticism and Philology

http://bit.ly/abibliog

by José Ángel García Landa

(University of Zaragoza, Spain)

 

 

Computer games

 

 

Miscellaneous

Specific

Videogames. See Other genres. Videogames.

 

 

Miscellaneous

 

 

Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997.* (Based on his Ph.D. diss).

_____. "Quest Games as Post-Narrative Discourse." In Narrative across Media: The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln: U of Nebraska P, 2004. 361-76.*

Bartle, Richard. Interactive Multi-User Computer Games. British Telecom/the author, 1990.

Beavis, Catherine. "Reading, Writing and Role-Playing Computer Games." In Silicon Literacies. Ed. Ilana Snyder. London: Routledge, 2002. 47-61.*

Bolter, Jay David, and Richard Grusin. "Computer Games." In Bolter and Grusin, Remediation: Understanding New Media. Cambridge (MA): MIT Press, 1999. 2000. 88-103.*

Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: U of Chicago P, 2005.

D'Aloia, Adriano. "Adamant Bodies. The Avatar-Body and the Problem of Autoempathy." EIC 5, “Computer Games between Text and Practice” (2009): 51-58. Online in Academia.edu

         http://unicatt.academia.edu/AdrianoDAloia/Papers#d109565

         2009

Ensslin, Astrid. Journal of Gaming and Virtual Worlds.

_____. The Language of Gaming. Forthcoming 2011.

Ensslin, Astrid, and Eben Muse, eds. Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual. 2011.

García Landa, José Angel. "Minas virtuales, oro real." In García Landa, Vanity Fea 28 Nov. 2006.

         http://garciala.blogia.com/2006/112801-minas-virtuales-oro-real.php

         2006-11-29

Harrigan, Pat, and Noah Wardrip-Fruin, eds. First Person: New Media as Story, Performance, and Game. Cambridge (MA): MIT Press.

_____, eds. Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: MIT Press, 2007.

Hayes, Brian. "Juegos de ordenador: El autómata celular ofrece un modelo del mundo y es un mundo por sí mismo." Investigación y ciencia 92 (May 1984): 102-11.*

Hera Conde-Pumpido, Teresa de la. "Análisis narrativo del advergame: El caso de 'Get the Glass!" Paper Presented at Comunicación y Desarrollo en la Era Digital (Actas y memoria final del II Congreso Internacional AEIC - Asociación Española de Investigación de la Comunicación, Málaga, 3-5- Feb. 2010).*

         http://www.aeic2010malaga.org/upload/ok/444.pdf

         2016

_____. "La narratividad en los advergames. Análisis del caso 'Get the Glass!'" In XI Congreso de Periodismo Digital. Ed. Fernando Sabés Turmo and José Juan Verón Lassa. Zaragoza: Asociación de la Prensa de Aragón, 2010. 472-87. Online at Academia.*

         https://www.academia.edu/3198433/

         2019

Jenkins, Henry. Fans, Bloggers and Gamers. 2006.

_____. "Computer Games and Narrative." In The Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn and Marie-Laure Ryan. Abingdon and New York: Routledge, 2005. 80-82.*

Lafuente, Antonio. "Ciencia tetris." In Lafuente, Tecnocidanos 17 May 2008

         http://weblogs.madrimasd.org/tecnocidanos/archive/2008/05/17/92064.aspx

         2008

Mayans i Planells, Joan. "MUDS. Rol on-line (1)." Revista iWorld 26 (April 2000): 46-64. Online ed. in Cibersociedad

http://www.cibersociedad.net/archivo/articulo.php?art=25

2006-04-19

McGonigal, Jane. "This Is Not a Game: Immersive Aesthetics and Collective Play." In Proceedings: Digital Arts and Culture 2003. Ed. A. Miles. Melbourne: RMIT University.

         http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf

Neitzel, Britta. "Erzählen und Spielen: Zur Bedeutung des Erzählbegriffs in den Game Studies." In Narrativität als Begriff. Ed. Matthias Aumuller. Berlin: Walter de Gruyter, 2012. 109-28.*

Ryan, Marie-Laure. "Transfictionality Across Media." In Theorizing Narrativity. Ed. John Pier and José Ángel García Landa. (Narratologia, 12). Berlin and New York: Walter de Gruyter, 2008. 385-417.*

_____. Avatars of story.  Minneapolis: U of Minnesota P, 2006.

Si, Mei, and Stacy C. Marsella. "Modeling Rich Characters in Interactive Narrative Games." GAMEON-Asia (Shaghai, 2010). Online at Academia.*

         https://www.academia.edu/2695694/

         2019

Si, Mei, Stacy C. Marsella, and David P. Pynadath. "Evaluating Directorial Control in a Character-Centric Interactive Narrative Framework." Proceedings of the 9th International Conference on Autonomous Agents and Multilayered Systems (AAMAS 2010). Ed. Kaminka van der Hoek, et al. (Toronto, 2010). International Foundation for Autonomous Agents and Multiagent Systems, 2010. 1289-96.* (Thespian).

         https://www.academia.edu/672507/

         2019

Thon, Jan-Noël. "Perspective in Contemporary Computer Games." In Point of View, Perspective, and Focalization: Modeling Mediation in Narrative. Ed. Peter Hühn, Wolf Schmid and Jörg Schönert. Berlin and New York: Walter de Gruyter, 2009. 279-99.*

_____. "Toward a Transmedial Narratology: On Narrators in Contemporary Graphic Novels, Feature Films, and Computer Games." In Beyond Classical Narration: Transmedial and Unnatural Challenges. Ed. Jan Alber and Per Krogh Hansen. Berlin and Boston: De Gruyter, 2014. 25-56.*

Walker, Jill. "A Network of Quests in World of Warcraft." In Second Person: Role-Playing and Story in Games and Playable Media. Ed. Pat Harrigan and Noah Wardrip-Fruin. Cambridge, MA: MIT Press, 2007.

Zozaya-Montes, Leonor. "NTIC e innovación docente: juegos en soporte digital para complementar el aprendizaje paleografía." In Humanidades Digitales españolas: Innovación, globalización e impacto. Special issue of  Humanidades Digitales 1 (2016): 150-80.*

         http://revistas.uned.es/index.php/RHD/article/view/17072

         2021

 

 

 

 

Blogs

 

 

GrandTextAuto

http://grandtextauto.gatech.edu

         2007-02-01

 

The Ludologist. Blog. (Jesper Juul).

         www.jesperjuul.net/ludologist/

         2012

 

 

The Psychology of Video Games

         http://www.psychologyofgames.com/

         2012

 

 

 

 

Films

 

 

eXistenZ. Dir. David Cronenberg. 1999.

 

 

 

 

 

 

 

 

 

 

 

 

Internet resources

 

 

Alternate Reality Gaming Network

         http://www.argn.com/

         2007-01-23

 

CAAD: Club de Aventuras AD

         http://www.caad.es/

         2007

 

IFAAMAS: International Foundation for Autonomous Agents and Multiagent Systems.

http://www.ifaamas.org

         2019

 

Literactiva: Blog de narrativa interactiva

         http://ifgrendel.blogspot.com/

         2007

 

Planeta Aventurero: Recopilación de Blogs sobre Aventuras de Texto en Español

         http://www.caad.es/wp/

         2007

 

 

 

 

 

Journals

 

 

Game Studies:

The International Journal of Computer Game Research

Vol. 23.3 (Dec. 2023).*

https://gamestudies.org/

2024

 

 

Journal of Gaming and Virtual Worlds. Ed. Astrid Ensslin.

 

 

 

See also Videogames.

 

 

 

 

 

 

Specific games

 

 

DX: HR

 

MacIver, Malcolm. "The Human Future Remains Unchosen: An Exegesis of Deus Ex: Human Revolution." Discover 1 Sept. 2011.*

         http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/

         2012

 

 

 

NieR: Automata

 

Meakin, Eoghain, Brian Dixon and Murat Akser. "Playing Games with Gadamer: Language for the Player and Protagonist's Interpretive Journey." Game Studies: The International Journal of Computer Game Research 23.3 (Dec. 2023): 1-12.*

         https://gamestudies.org/2303/articles/meakin_dixon_akser

         2024

         ResearchGate.*

         https://www.researchgate.net/publication/377438855

         2024

 

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Juegos de ordenador

        from A Bibliography of Literary Theory, Criticism and Philology http://bit.ly/abibliog by José Ángel García...